

Teach medical skills The group gets a peaceful moment to rest in a safehouse, no zombies in sight. The remaining three bandits decide they should quietly pick up their friends and leave. Then does the same thing to a second bandit before calming down.Įveryone's stunned. With no warning and not a single word, runs up to the nearest bandit and punches him in the face, knocking him out. The bandits are, for what feels like a long time, taken aback by this. Choice of two random rewards, one of which is a Bandit Recruit (see Rescue Successful! for list of possible rewards).The bandits can give their supplies, or silently teach zombie secrets through sign language. One offers a bribe if will just go away and never return. The bandits freeze in place, with no idea what to do. If animal: farts really faintly at the bandits. If human: In a faint whisper, tells the bandits to COOL IT.

It pays to constantly plan for the worst! Before the bandits can yell, is already making tons of noise.Īs the bandits panic and the zombies rush in, the group saunters away by a side route.

calls the bandits on their bluff, immediately. One of the bandits yells, and chaos erupts as the zombies swarm out. The group goes back to the car as the bandits creep away. The bandits were all talk, and don't make a sound when their bluff is called. explains that group doesn't have enough food.ĥ-9 food: The bandits don't seem to want to risk the carnage so they accept taking less.Ġ-4 food: The bandits think this is a lie!ĥ0-50 chance between no results and party being hurt. The group pays the bandits their extortion fee, instead of risking the carnage.
